Untitled Card Game V0.16.0
Another week, another update.
The game IS coming along, I feel it in my bones. I still want to redo a whole ton of the art, UI and visuals, I want the game to feel way more engaging. As it stands a big issue I feel is that we are lacking a lot of polish and feedback. The gameplay loop is there. A bunch of the builds and synergies also need more thinking about. I also want to do a ton more with the lore and worldbuilding. Maybe some actual proper audio and sound effects.. A lot still needs work.
As you can figure it's a lot of work for just one person, but I'm trying my best to figure stuff out. I've already made it so far, I can go even further. Things are slow but steady. Just give me time.
Patch Notes
Added / Removed
- Added the effect: "Consume all Enchantment" to the cards: "Enchanted Blast" and "Enchanted Strike".
Edits
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Allies hired through the "Hire Ally" function now perish if they are killed in battle and will not be available for the remainder of the run.
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Targeting arrows should function and act better now. Also, when hovering over a card slot while it has an assigned card, only the targeting arrows of that slot will be displayed.
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Updated the effect of the relic "Arcane Orb" to be: "At the start of the turn, if the owner has Enchantment, they gain 1 MP and draw 1 card. Otherwise, they gain Enchantment.", was: "At the start of the turn, if the owner has Enchantment, they gain 1 Mana Up and draw 1 card. Otherwise, they gain Enchantment."
Dev note: The way how it worked previously gave the owner +2 MP at the start of a turn due to the way Mana Up works when added on the same turn as Arcane Orb triggers. Now, the owner will only gain 1 MP as intended by this relic's effect.
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Updated how the status effect "Enchantment" functions, removed the exhaust at the end of turn.
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Updated the owned relics display at the map screen.
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Updated the map screen to display party unit info.
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Updated the rarity of the relic: "Perfectionist's Lens" to Rare, was Legendary.
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Updated the border radius of the relic panel.
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Updated the text on one of the effects of the "Gambler's Dice" relic from "Lose 3 HP" to "Take 3 fixed damage".
Known Issues
- When winning a battle, under certain conditions, the player unit's HP is not correctly saved.