Untitled Card Game V0.16.0

kelliekellie

Another week, another update.

The game IS coming along, I feel it in my bones. I still want to redo a whole ton of the art, UI and visuals, I want the game to feel way more engaging. As it stands a big issue I feel is that we are lacking a lot of polish and feedback. The gameplay loop is there. A bunch of the builds and synergies also need more thinking about. I also want to do a ton more with the lore and worldbuilding. Maybe some actual proper audio and sound effects.. A lot still needs work.

As you can figure it's a lot of work for just one person, but I'm trying my best to figure stuff out. I've already made it so far, I can go even further. Things are slow but steady. Just give me time.

Patch Notes

Added / Removed

  • Added the effect: "Consume all Enchantment" to the cards: "Enchanted Blast" and "Enchanted Strike".

Edits

  • Allies hired through the "Hire Ally" function now perish if they are killed in battle and will not be available for the remainder of the run.

  • Targeting arrows should function and act better now. Also, when hovering over a card slot while it has an assigned card, only the targeting arrows of that slot will be displayed.

  • Updated the effect of the relic "Arcane Orb" to be: "At the start of the turn, if the owner has Enchantment, they gain 1 MP and draw 1 card. Otherwise, they gain Enchantment.", was: "At the start of the turn, if the owner has Enchantment, they gain 1 Mana Up and draw 1 card. Otherwise, they gain Enchantment."

Dev note: The way how it worked previously gave the owner +2 MP at the start of a turn due to the way Mana Up works when added on the same turn as Arcane Orb triggers. Now, the owner will only gain 1 MP as intended by this relic's effect.

  • Updated how the status effect "Enchantment" functions, removed the exhaust at the end of turn.

  • Updated the owned relics display at the map screen.

  • Updated the map screen to display party unit info.

  • Updated the rarity of the relic: "Perfectionist's Lens" to Rare, was Legendary.

  • Updated the border radius of the relic panel.

  • Updated the text on one of the effects of the "Gambler's Dice" relic from "Lose 3 HP" to "Take 3 fixed damage".

Known Issues

  • When winning a battle, under certain conditions, the player unit's HP is not correctly saved.