Untitled Card Game V0.17.0
This is one big update.
The game has changed the organization it's under. It is now available under: https://sbox.game/wizards/card_game instead of the old ident. You will have to re-favorite it on s&box!
I've been working on this update for a while now, getting the game more ready for the release of s&box, clearing out a bunch of bugs and adding new content. I want to start advertising and being more open about the game now. My self concious doesn't fully like it, but I think it needs to be done. I still consider this build to be "Alpha", but I believe we are nearing the "Beta" stage very soon.
Everything is starting to take more shape. But don't expect the game to be anything amazing yet. It's still got a long ways to go. And I plan to keep working on it until it shines, however long that takes.
If you would like to work on the game with me, we are hiring, especially 2D pixel artists, music artists, SFX artists, game designers please apply: https://www.wackywizards.org/apply
Patch Notes
Added / Removed
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Added 18 new player cards: "Lacerate", "Hemorrhage", "Bloodletting", "Ignite", "Fan The Flames", "Flashpoint", "First Strike", "Blur", "Leg Sweep", "Momentum", "Recklessness", "Scrap Value", "Dead Weight", "Arcane Barrier", "Spellform", "Iron Will", "Tailwind", "Bulwark", "Greed"
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Added new "Feed" card to the following units: "Zombie" and "Elite Zombie".
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Added additional unit tags: "Fodder Enemy", "Elite Enemy", "Boss Enemy", "Human"
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Added a manual which can be viewed from the main menu, in the map or in battle through the pause screen.
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Added a button on the main menu that opens the game's forum page.
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Added Damage Resistance to units, which multiplies the amount of physical damage taken by the value.
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Added "Threat Scaling" passive which provides Strength & Fortify for each 4 levels.
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You may now choose to heal individual units in the shop instead of just yourself. Healing allies is cheaper.
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Removed the Alpha warning panel at the start of the game.
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Added a calculations tab to the run over panel.
Edits
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The UI has gotten a facelift in several places.
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Updated the starting slots of the units "Elite Zombie" and "Knight" from 1 to 2
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Updated the starting MP of the unit "Elite Zombie" to 4 from 3
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Updated the effect of the card "Glass Cannon" to be: "After attacking, take fixed damage equal to {Amount}% of Max HP" was: "If target's HP is above 90% of their Max HP, attacks on this card deal double damage"
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Updated the description of the relic "Excess Sigil" to better match it's actual effect
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Renamed the following status effects:
- "Attack Power Up" -> "Strength",
- "Attack Power Down" -> "Weak",
- "Defense Power Up" -> "Fortify",
- "Defense Power Down" -> "Exposed",
- "Spell Power Up" -> "Empower",
- "Spell Power Down" -> "Dampen",
- "Speed Up" -> "Haste",
- "Speed Down" -> "Slow",
- "Mana Up" -> "Infuse",
- "Mana Down" -> "Drain"
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Updated start with gold bonus option from 100 to 50 by default
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Updated the effect of the card "Focus Within" to: "Gain 3 Strength next turn" was: "Gain 3 Strength"
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Nerfed the amount of Shield gained from the card "Composure"'s Defense action to 3 from 4
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Updated the rarity of the card "Insight" to Uncommon from Common
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Shield now perishes on turn end.
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Shield now blocks on-hit effects for fully blocked damage.
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The relic: "Immutable Wall"'s effect has been changed: "The owner's Shield is not lost at the end of the turn." was: "Whenever the owner gains Shield, they also gain 1 Fortify (Max. 2 per turn)."
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The relic "Rewards Voucher" is now common and available to be selected at run start with the "Start with relics" bonus.
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Updated the starting deck of the units: "Zombie" and "Elite Zombie".
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Edited the powers of a few cards of the units "Zombie" and "Elite Zombie" to hopefully make them more interesting to fight against.
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Made the relic "Fortune's Favor" also apply to cards via opening card packs.
Bug Fixes
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Fixed an issue where when opening a card pack, the game did not care about the rarity of the card to consider to give to the player.
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Fixed the relic "Chrono Crystal" and made it function more intuitively.
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Fixed an issue where healing from an unit while already at or under 0 hp would not fully kill the unit. Fixes an issue where Zombies with the action effect on the "Gnaw" card would not fully kill them when also breaking the shield from a target with the "Reflective Plate" relic.
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Fixed an issue where the "Show card keywords" setting wouldn't apply to card keywords in hand.
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Fixed an issue where when an ally dies, another ally's hand could be incorrect.
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Fixed an issue where when an ally with equipped relics would perish, relics owned by that ally would become unavailable for the rest of that run.
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Fixed an issue where if the player completed a floor, and then perished on the next floor, upon starting a new run they would start on the floor they died.
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Fixed an issue where when loading a saved run, relics on that run could accidentally duplicate.